Metropolis (Japan, 2001) * * * 1/2
It's also a return to human emotion, represented in the relationship between Kenichi and the female robot Tima, as well as, to a lesser extent, the sympathetic robots Pero (dressed in a trenchcoat and fedora) and Fifi (a simple-minded but brave maintenance robot). These latter robots are design to serve, but develop connections to the human world that seem to make them human by extension. Tima was designed to conquer the Earth, but she is rescued from her own destruction by young Kenichi, who introduces her to the human world as well as the notion of identity. That fragile idea is shattered when she learns of her own artificiality, and she embraces her destructive abilities as programmed by the corrupt politician Duke Red--secretly the leader of the militant Malduk Party that despises mankind's reliance upon robots. By manipulating sunspots and seating ultra-robot Tima upon his "Throne of Power," he plots to topple Metropolis, as well as all other modern civilizations upon the planet.
The ideas behind Metropolis are hardly new. Certainly Blade Runner (and, by extension, Philip K. Dick) is a big influence here, just as it's been on Ghost in the Shell and other major anime films, although any story dealing with the limits of artificial intelligence and feeling must also be compared with 2001: A Space Odyssey and the works of Isaac Asimov. These themes are part of a long, rich tradition in science fiction. At this stage, a genre fan hardly expects revelations, just a pleasurable beating upon the same old drums. At that, Metropolis excels, as Rintaro and Otomo mine the characters and situations for an effective emotional resonance. They also keep the viewer delighted by the dense cinematic compositions, often cluttering the screen with events and movement, as Otomo does in his own films (Akira, Steamboy); and the viewer is kept bombarded with the cognitive dissonance of a jazz soundtrack, unrealistic, Disney-styled cel-animated characters, and slick CG sequences. These CG scenes, seven years later, are the only elements of Metropolis that have dated a little, ironically enough. Revisiting the film in 2008, I was struck by how refreshing the cel animation of Metropolis is; these days, it's a rare art form. More than that, Metropolis features truly accomplished character animation by the best animators in Japan (well, those that weren't working on a Studio Ghibli film, anyway).
What prompted revisiting Metropolis was finally acquiring a copy of the original manga, published in English (and, alas, mirror-image, left-right artwork to "conform to English-language standards") by Dark Horse Comics in 2003. Metropolis, along with other early Osamu Tezuka works, helped create the prototypical manga character design: large-eyed, expressive, exaggeratedly cartoonish. Yet I instantly recognized it as conforming to the style of the Walt Disney comics of the same period, and it took me back to my childhood, when I voraciously read reprints of those comics by talented artists such as Carl Barks. With that in mind, it's amusing (and a little strange) to see Tezuka poke fun at Disney by depicting giant killer mice--resembling Mickey Mouse--attacking the populace of Metropolis. No, that's not much like the Rintaro film; it bears more in common with the punk pop art of another anime, the defiantly bizarre Tamala 2010 (2003). Tezuka's Metropolis is its own, unadaptable beast. The plot wanders unforgivingly, making plain its serialized origins. There are many unnecessary characters and sideplots. Its conclusion is a bit lecturing, and not even fully supported by the story that's unfolded. These caveats aside, it's a fascinating read, if for no other reason than to see manga in its key formative moments, figuring out what it can borrow from the West and what can remain uniquely Japanese. It is also, like the film, unique enough from the style of modern manga to feel all the more refreshing.
Tezuka is fond of populating his panels with dozens of characters, each of them shouting disparate pieces of dialogue, which calls to mind early-20th century newspaper comics, especially those of Winsor McCay ("Little Nemo in Slumberland"). Some of the pages read like storyboards for a cartoon short, such as when one character runs directly toward the viewer, approaching panel by panel until we are swallowed by his mouth. But mostly Tezuka's Metropolis is whimsical, nonsensical. Few characters survive the transition to film intact. The big-nosed Duke Red, an iconic Tezuka creation, is an antagonist in both, manipulates sunspots in both, and orders the creation of a robot in both, although in the book he is an outlaw, not a politician. The robot, Michi, is actually asexual, with a button inside the throat that allows he/she to switch genders. As in the film, the robot does not know what it is, but when it finds out, it runs riot, attempting to destroy the human race (in the film, the robot--Tima--cannot be blamed, since she has been programmed to do this). Michi also looks quite a bit like Astro Boy. Kenichi has a much smaller role in the book, although his look is very close to his design in Rintaro's film. The creator of the robot, Dr. Laughton, is in both works; the uncle detective is in both. (Yet only Tezuka's has the nerve to include Sherlock Holmes as a central character.)
So is 2001's Metropolis an homage, and if so, to what? It seems to exist as part mirror, part prism, reflecting and refracting light, or common pop cultural strains in both science fiction cinema and Japanese manga. It's something to visit for pleasure, not intellectual enlightenment. It's a film about science fiction, about animation, for fans of both. Indulgent? As animation seems to retreat further into the darkness, the only torches held by Pixar and Studio Ghibli, Metropolis seems like one of the brighter flames that is now set to recede, recede, recede, until we look at it with a nostalgia similar to its creators' nostalgia for lost worlds of the past.
**** Excellent
*** Good
** Mediocre
* Terrible
Kill the Snark is the diary of a film journeyman. All works herein are (c) 2006-07 Jeff Kuykendall